//******************************************************** // The following code example is taken from the book // C++20 - The Complete Guide // by Nicolai M. Josuttis (www.josuttis.com) // http://www.cppstd20.com // // The code is licensed under a // Creative Commons Attribution 4.0 International License // http://creativecommons.org/licenses/by/4.0/ //******************************************************** #include #include // for terminate() #include // for std::byte #include #include // coroutine interface to deal with a simple task // - providing resume() to resume it class [[nodiscard]] CoroTaskPmr { // provide 200k bytes as memory for all coroutines: inline static std::array buf; inline static std::pmr::monotonic_buffer_resource monobuf{buf.data(), buf.size(), std::pmr::null_memory_resource()}; inline static std::pmr::synchronized_pool_resource mempool{&monobuf}; public: struct promise_type; using CoroHdl = std::coroutine_handle; private: CoroHdl hdl; // native coroutine handle public: struct promise_type { auto get_return_object() { // init and return the coroutine interface return CoroTaskPmr{CoroHdl::from_promise(*this)}; } auto initial_suspend() { // initial suspend point return std::suspend_always{}; // - suspend immediately } void unhandled_exception() { // deal with exceptions std::terminate(); // - terminate the program } void return_void() { // deal with the end or co_return; } auto final_suspend() noexcept { // final suspend point return std::suspend_always{}; // - suspend immediately } // define the way memory is allocated: void* operator new(std::size_t sz) { return mempool.allocate(sz); } void operator delete(void* ptr, std::size_t sz) { mempool.deallocate(ptr, sz); } }; // constructor and destructor: CoroTaskPmr(auto h) : hdl{h} { } ~CoroTaskPmr() { if (hdl) hdl.destroy(); } // don't copy or move: CoroTaskPmr(const CoroTaskPmr&) = delete; CoroTaskPmr& operator=(const CoroTaskPmr&) = delete; // API to resume the coroutine // - returns whether there is still something to process bool resume() const { if (!hdl || hdl.done()) { return false; // nothing (more) to process } hdl.resume(); // RESUME (blocks until suspended again or end) return !hdl.done(); } };